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| <!-- Pour éditer cet article, renseignez les champs, mais ne supprimer rien -->
| | {{Infobox Compétence |
| {{Skillbox | | | nom = Choeur énergisant |
| | | nom_infobox = Choeur énergisant |
| | | id = 1569 |
| | | profession = Parangon |
| | | caracteristique = Motivation |
| | | type = Chant |
| | | campagne = Nightfall |
| | | adrenaline = 4 |
| | | activation = 1 |
| | | description = Pendant 10 secondes, le prochain [[cri]] ou [[chant]] utilisé par chaque allié à portée de voix coûte {{range|3|7}} points d'[[Energie|énergie]] en moins. |
| | }} |
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| | titre_skill = {{PAGENAME}}
| | == Progression == |
| | nom_profession = Parangon
| | {{Progression |
| | caracteristique = Charisme
| | | caracteristique = Motivation |
| | type = Chant
| | | var1_nom = Diminution du coût en énergie |
| | elite =
| | | var1_0 = 3 |
| | campagne = Nightfall
| | | var1_15 = 7 |
| | }} |
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| | description = Pendant 10 secondes, le prochain cri ou chant utilisé par chaque allié à portée de voix coûte -[range]3...6[/range] points d'[[Energie|énergie]].
| | == Portée et zones d'actions == |
| | {{Portée |
| | | zone1 = |
| | | effet1 = |
| | | zone2 = |
| | | effet2 = |
| | | zone3 = |
| | | effet3 = |
| | | zone4 = |
| | | effet4 = |
| | | zone5 = |
| | | effet5 = |
| | | portée = |
| | }} |
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| | notes =
| | <!-- interlangue --> |
| | | [[en:Energizing Chorus]] |
| | stat1 = Activation | valeur1 = 1
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| | stat2 = Adrénaline | valeur2 = 4
| |
| | stat3 = | valeur3 =
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| | stat4 = | valeur4 =
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| | stat5 = | valeur5 =
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| | |
| | boss1 = | localisation1 =
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| | boss2 = | localisation2 =
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| | boss3 = | localisation3 =
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| | boss4 = | localisation4 =
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| | boss5 = | localisation5 =
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| | |
| | quete1 = | localisation11 =
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| | quete2 = | localisation12 =
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| | quete3 = | localisation13 =
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| | quete4 = | localisation14 =
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| | quete5 = | localisation15 =
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| | |
| | vendeur_skill1 = | localisation21 =
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| | vendeur_skill2 = | localisation22 =
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| | vendeur_skill3 = | localisation23 =
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| | vendeur_skill4 = | localisation24 =
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| | vendeur_skill5 = | localisation25 =
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| | |
| <!-- Progression en fonction des points de caractéristique --> | |
| <!-- variableX, le nom de la variable -->
| |
| <!-- varX Y, la valeur de la variable X pour Y point(s) de caractéristique(s) -->
| |
| <!-- nbr varZ, mis à 1 pour confirmer le nombre de variable, ex. pour 2 variables: nbr var1 = , nbr var2 = 1, nbr var3 = -->
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| | nbr var1 = 1
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| | nbr var2 =
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| | nbr var3 =
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| | |
| | variable1 = Diminution du coût en énergie
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| |var1 0 = 3
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| |var1 1 =
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| |var1 2 =
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| |var1 3 =
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| |var1 4 =
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| |var1 5 =
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| |var1 6 =
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| |var1 7 =
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| |var1 8 =
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| |var1 9 =
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| |var1 10 =
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| |var1 11 =
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| |var1 12 = 6
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| |var1 13 =
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| |var1 14 =
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| |var1 15 =
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| |var1 16 =
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| |var1 17 =
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| |var1 18 =
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| |var1 19 =
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| |var1 20 =
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| | variable2 =
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| |var2 0 =
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| |var2 1 =
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| |var2 2 =
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| |var2 3 =
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| |var2 4 =
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| |var2 11 =
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| |var2 15 =
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| | variable3 =
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| |var3 0 =
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| |var3 1 =
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| |var3 2 =
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| |var3 3 =
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| |var3 4 =
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| |var3 7 =
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| |var3 8 =
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| |var3 9 =
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| |var3 10 =
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| |var3 11 =
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| |var3 13 =
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| |var3 13 =
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| |var3 14 =
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| |var3 15 =
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| |var3 16 =
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| |var3 17 =
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| |var3 18 =
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| |var3 19 =
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| |var3 20 =
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| <!-- Zone d'action, plusieurs entrée pour les compétences multizones comme Phoenix (ennemi ciblé + adjacent) -->
| |
| <!-- zoneX, la zone ou la cible touchée Ex.: Lanceur, Allié ciblé, Ennemi ciblé, Ennemi adjacent à l'ennemi ciblé... -->
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| <!-- effetX, l'effet provoqué dans cette zone (ou cible) Ex.: Enchantement, Soin, Dégâts, Embrasement, Explosion... -->
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| | zone1 = | effet1 =
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| | zone2 = | effet2 =
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| | zone3 = | effet3 =
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| | portée =
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| }}
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