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| <!-- Pour éditer cet article, renseignez les champs, mais ne supprimer rien -->
| | {{Infobox Compétence |
| {{Skillbox | | | nom = Double dragon |
| | | nom_infobox = Double dragon |
| | | id = 1091 |
| | | profession = Elémentaliste |
| | | caracteristique = Magie du feu |
| | | type = Sort |
| | | elite = 1 |
| | | campagne = Factions |
| | | energie = 5 |
| | | activation = 3/4 |
| | | rechargement = 15 |
| | | description = Tous les ennemis a proximité subissent {{range|7|112}} points de dégâts du feu. Pendant {{range|10|25}} secondes, votre caractéristique de Magie du feu est augmentée de +{{range|0|2}} |
| | }} |
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| | titre_skill = Double dragon
| | == Progression == |
| | nom_profession = Elémentaliste
| | {{Progression |
| | caracteristique = Magie du Feu
| | | caracteristique = Magie du feu |
| | type = Sort
| | | var1_nom = Dégâts |
| | elite = 1
| | | var1_0 = 7 |
| | campagne = Faction
| | | var1_15 = 112 |
| | | var2_nom = Durée |
| | | var2_0 = 10 |
| | | var2_15 = 25 |
| | | var3_nom = Augmentation de caractéristique |
| | | var3_0 = 0 |
| | | var3_15 = 2 |
| | }} |
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| | description = Pendant 2 secondes, les ennemis adjacents à cette position reçoivent (Min:7 - Max:119) points de dégâts du feu toutes les secondes. Ce sort entraîne l'[[Epuisement|épuisement]].
| | == Portée et zones d'actions == |
| | notes =
| | {{Portée |
| | | zone1 = Ennemis adjacents |
| | | effet1 = Dégâts |
| | | zone2 = |
| | | effet2 = |
| | | zone3 = |
| | | effet3 = |
| | | zone4 = |
| | | effet4 = |
| | | zone5 = |
| | | effet5 = |
| | | portée = N/A |
| | }} |
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|
| | stat1 = Energie | valeur1 = 15
| | == Acquisition == |
| | stat2 = Activation | valeur2 = 5/4
| | === Boss === |
| | stat3 = Rechargement | valeur3 = 30
| | {{liste capture de compétence élite|Double dragon}} |
| | stat4 = Epuisement | valeur4 =
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| | stat5 = | valeur5 =
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|
| | boss1 = | localisation1 =
| | <!-- interlangue --> |
| | boss2 = | localisation2 =
| | [[en:Double Dragon]] |
| | boss3 = | localisation3 =
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| | boss4 = | localisation4 =
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| | boss5 = | localisation5 =
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| | |
| | quete1 = | localisation11 =
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| | quete2 = | localisation12 =
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| | quete3 = | localisation13 =
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| | quete4 = | localisation14 =
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| | quete5 = | localisation15 =
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| | |
| | vendeur_skill1 = | localisation21 =
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| | vendeur_skill2 = | localisation22 =
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| | vendeur_skill3 = | localisation23 =
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| | vendeur_skill4 = | localisation24 =
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| | vendeur_skill5 = | localisation25 =
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| | |
| <!-- Progression en fonction des points de caractéristique --> | |
| <!-- variableX, le nom de la variable -->
| |
| <!-- varX Y, la valeur de la variable X pour Y point(s) de caractéristique(s) -->
| |
| <!-- nbr varZ, mis à 1 pour confirmer le nombre de variable, ex. pour 2 variables: nbr var1 = , nbr var2 = 1, nbr var3 = -->
| |
| | nbr var1 = 1
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| | nbr var2 =
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| | nbr var3 =
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| | |
| | variable1 = Dégâts
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| |var1 0 = 7
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| |var1 1 = 14
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| |var1 2 = 21
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| |var1 3 = 28
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| |var1 4 = 35
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| |var1 5 = 42
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| |var1 6 = 49
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| |var1 7 = 56
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| |var1 8 = 63
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| |var1 9 = 70
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| |var1 10 = 77
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| |var1 11 = 84
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| |var1 12 = 91
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| |var1 13 = 98
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| |var1 14 = 105
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| |var1 15 = 112
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| |var1 16 = 119
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| |var1 17 =
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| |var1 18 =
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| |var1 19 =
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| |var1 20 =
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| | variable2 =
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| |var2 0 =
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| |var2 1 =
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| |var2 2 =
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| |var2 3 =
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| |var2 11 =
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| | variable3 =
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| |var3 0 =
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| |var3 1 =
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| |var3 2 =
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| |var3 3 =
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| |var3 4 =
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| |var3 11 =
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| |var3 12 =
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| |var3 13 =
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| |var3 14 =
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| |var3 15 =
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| |var3 19 =
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| |var3 20 =
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| <!-- Zone d'action, plusieurs entrée pour les compétences multizones comme Phoenix (ennemi ciblé + adjacent) -->
| |
| <!-- zoneX, la zone ou la cible touchée Ex.: Lanceur, Allié ciblé, Ennemi ciblé, Ennemi adjacent à l'ennemi ciblé... -->
| |
| <!-- effetX, l'effet provoqué dans cette zone (ou cible) Ex.: Enchantement, Soin, Dégâts, Embrasement, Explosion... -->
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| | zone1 = Ennemis adjacents au Lanceur | effet1 = Dégâts
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| | zone2 = | effet2 =
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| | zone3 = | effet3 =
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| | |
| | portée = N/A.
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| }}
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